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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * AutoFilter is a Tone.Filter with a Tone.LFO connected to the filter cutoff frequency. * Setting the LFO rate and depth allows for control over the filter modulation rate * and depth. * * */ import {AutoFilter} from 'tone/build/esm/effect/AutoFilter'; /* do not use AutoFilter.getDefaults() as it otherwise tries to start the AudioContext*/ const DEFAULTS = { baseFrequency: 200, // depth: 1, // frequency: 1, octaves: 2.6, // type: 'sine', // wet: 1, }; /* baseFrequency: Frequency; octaves: Positive; filter: Omit<FilterOptions, keyof SourceOptions | "frequency" | "detune" | "gain">; */ import {TypedAudioNode} from './_Base'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {AudioBuilder} from '../../../core/audio/AudioBuilder'; import {BaseNodeType} from '../_Base'; import {effectParamsOptions} from './utils/EffectsController'; const paramCallback = (node: BaseNodeType) => { AutoFilterAudioNode.PARAM_CALLBACK_updateEffect(node as AutoFilterAudioNode); }; class AutoFilterAudioParamsConfig extends NodeParamsConfig { /** @param baseFrequency */ baseFrequency = ParamConfig.FLOAT(DEFAULTS.baseFrequency, { range: [0, 1000], rangeLocked: [true, false], ...effectParamsOptions(paramCallback), }); /** @param octaves */ octaves = ParamConfig.FLOAT(DEFAULTS.octaves, { range: [0, 10], rangeLocked: [true, false], ...effectParamsOptions(paramCallback), }); // TODO: promote filter params } const ParamsConfig = new AutoFilterAudioParamsConfig(); export class AutoFilterAudioNode extends TypedAudioNode<AutoFilterAudioParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return 'autoFilter'; } override initializeNode() { this.io.inputs.setCount(1); } override cook(inputContents: AudioBuilder[]) { const audioBuilder = inputContents[0]; const effect = this._effect(); const inputNode = audioBuilder.audioNode(); if (inputNode) { inputNode.connect(effect); } audioBuilder.setAudioNode(effect); this.setAudioBuilder(audioBuilder); } private __effect__: AutoFilter | undefined; private _effect() { return (this.__effect__ = this.__effect__ || this._createEffect()); } private _createEffect() { return new AutoFilter({ baseFrequency: this.pv.baseFrequency, octaves: this.pv.octaves, }); } static PARAM_CALLBACK_updateEffect(node: AutoFilterAudioNode) { node._updateEffect(); } private _updateEffect() { const effect = this._effect(); effect.baseFrequency = this.pv.baseFrequency; effect.octaves = this.pv.octaves; } }