@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Sets if the animation should repeat
*
*
*/
import {TypedAnimNode} from './_Base';
import {TimelineBuilder} from '../../../core/animation/TimelineBuilder';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {isBooleanTrue} from '../../../core/BooleanValue';
import {AnimationRepeatParams} from '../../../core/animation/vars/AnimBuilderTypes';
class RepeatAnimParamsConfig extends NodeParamsConfig {
/** @param sets if it should repeat indefinitely */
unlimited = ParamConfig.BOOLEAN(0);
/** @param number of times the animation should repeat */
count = ParamConfig.INTEGER(1, {
range: [0, 10],
visibleIf: {unlimited: 0},
});
/** @param delay */
delay = ParamConfig.FLOAT(0);
/** @param sets if the animation should go back and forth at each repeat */
yoyo = ParamConfig.BOOLEAN(0);
}
const ParamsConfig = new RepeatAnimParamsConfig();
export class RepeatAnimNode extends TypedAnimNode<RepeatAnimParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'repeat';
}
override initializeNode() {
this.io.inputs.setCount(0, 1);
}
private _repeat_params(): AnimationRepeatParams {
return {
count: isBooleanTrue(this.pv.unlimited) ? -1 : this.pv.count,
delay: this.pv.delay,
yoyo: isBooleanTrue(this.pv.yoyo),
};
}
override cook(input_contents: TimelineBuilder[]) {
const timeline_builder = input_contents[0] || new TimelineBuilder();
timeline_builder.setRepeatParams(this._repeat_params());
this.setTimelineBuilder(timeline_builder);
}
}