@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* shows controls to play, reset and seek an animation setup
*
*/
import {TypedAnimNode} from './_Base';
import {TimelineBuilder} from '../../../core/animation/TimelineBuilder';
import {BaseNodeType} from '../_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {isBooleanTrue} from '../../../core/BooleanValue';
import {Poly} from '../../Poly';
import {GsapCoreTimeline, gsapLib, gsapTimeline} from '../../../core/thirdParty/gsap/gsapFactory';
import {AnimType} from '../../poly/registers/nodes/types/Anim';
class PlayAnimParamsConfig extends NodeParamsConfig {
/** @param play the animations */
play = ParamConfig.BUTTON(null, {
callback: (node: BaseNodeType) => {
PlayAnimNode.PARAM_CALLBACK_play(node as PlayAnimNode);
},
hidden: true,
});
/** @param pause the animations */
pause = ParamConfig.BUTTON(null, {
callback: (node: BaseNodeType) => {
PlayAnimNode.PARAM_CALLBACK_pause(node as PlayAnimNode);
},
hidden: true,
});
/** @param reset the animations */
reset = ParamConfig.BUTTON(null, {
callback: (node: BaseNodeType) => {
PlayAnimNode.PARAM_CALLBACK_reset(node as PlayAnimNode);
},
hidden: true,
});
/** @param sets if the animations created can be stopped when a new animation in generated on the same property */
stoppable = ParamConfig.BOOLEAN(1);
/** @param toggle to see debug infos printed in the console */
debug = ParamConfig.BOOLEAN(0);
/** @param seek */
seek = ParamConfig.FLOAT(0, {
range: [0, 1],
rangeLocked: [true, true],
cook: false,
callback: (node: BaseNodeType) => {
PlayAnimNode.PARAM_CALLBACK_seek(node as PlayAnimNode);
},
});
}
const ParamsConfig = new PlayAnimParamsConfig();
export class PlayAnimNode extends TypedAnimNode<PlayAnimParamsConfig> {
override paramsConfig = ParamsConfig;
public gsap = gsapLib(); // give access to gsap to external scripts
static override type() {
return AnimType.PLAY;
}
override initializeNode() {
this.io.inputs.setCount(2);
}
override cook(inputContents: TimelineBuilder[]) {
const timelineBuilder = inputContents[0] || new TimelineBuilder();
this.setTimelineBuilder(timelineBuilder);
}
// private _timelineBuilder: TimelineBuilder | undefined;
private _timeline: GsapCoreTimeline | undefined;
async timelineBuilder(inputIndex: number) {
const inputNode = this.io.inputs.input(inputIndex);
if (!inputNode) {
return;
}
const container = await inputNode.compute();
if (!container) {
return;
}
const timelineBuilder = container.coreContentCloned();
if (!timelineBuilder) {
return;
}
timelineBuilder.setDebug(isBooleanTrue(this.pv.debug));
timelineBuilder.setStoppable(this.pv.stoppable);
return timelineBuilder;
}
private async _playFromInput(inputIndex: number): Promise<void> {
return new Promise(async (playResolve) => {
let resolved = false;
function resolveOnce() {
if (!resolved) {
resolved = true;
playResolve();
}
}
const timelineBuilder = await this.timelineBuilder(inputIndex);
if (!timelineBuilder) {
return;
}
this._timeline = gsapTimeline({onComplete: resolveOnce});
if (!this._timeline) {
return;
}
timelineBuilder.populate(this._timeline, {registerproperties: true});
});
}
async play(): Promise<void> {
if (isBooleanTrue(this.pv.debug)) {
Poly.log(`play from '${this.path()}'`);
}
return await this._playFromInput(1);
}
async reset(): Promise<void> {
if (isBooleanTrue(this.pv.debug)) {
Poly.log(`reset from '${this.path()}'`);
}
return await this._playFromInput(0);
}
async pause() {
if (this._timeline) {
this._timeline.pause();
}
}
async seek() {
const timelineBuilder0 = await this.timelineBuilder(0);
const timelineBuilder1 = await this.timelineBuilder(1);
if (!(timelineBuilder0 && timelineBuilder1)) {
return;
}
// reset
const timeline0 = gsapTimeline({paused: true});
if (!timeline0) {
return;
}
timelineBuilder0.populate(timeline0, {registerproperties: false});
timeline0.seek(timeline0.duration());
timeline0.kill();
// seek
const timeline1 = gsapTimeline({paused: true});
if (!timeline1) {
return;
}
timelineBuilder1.populate(timeline1, {registerproperties: false});
timeline1.seek(this.pv.seek * timeline1.duration(), false);
timeline1.kill();
}
static PARAM_CALLBACK_play(node: PlayAnimNode) {
node.play();
}
static PARAM_CALLBACK_pause(node: PlayAnimNode) {
node.pause();
}
static PARAM_CALLBACK_reset(node: PlayAnimNode) {
node.reset();
}
static PARAM_CALLBACK_seek(node: PlayAnimNode) {
node.seek();
}
}