@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Sets how the animation is applied
*
* @remarks
* The animation can be set to:
*
* - set: the animation override the current value
* - add: the animation adds to the current value
* - subtract: the animation subtracts from the current value
*
*/
import {TypedAnimNode} from './_Base';
import {TimelineBuilder} from '../../../core/animation/TimelineBuilder';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {OPERATIONS} from '../../../core/animation/vars/AnimBuilderTypes';
class OperationAnimParamsConfig extends NodeParamsConfig {
/** @param sets the operation (set, add or subtract) */
operation = ParamConfig.INTEGER(0, {
menu: {
entries: OPERATIONS.map((name, value) => {
return {value, name};
}),
},
});
}
const ParamsConfig = new OperationAnimParamsConfig();
export class OperationAnimNode extends TypedAnimNode<OperationAnimParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'operation';
}
override initializeNode() {
this.io.inputs.setCount(0, 1);
}
override cook(input_contents: TimelineBuilder[]) {
const timeline_builder = input_contents[0] || new TimelineBuilder();
timeline_builder.setOperation(OPERATIONS[this.pv.operation]);
this.setTimelineBuilder(timeline_builder);
}
}