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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {Vector2, Vector3} from 'three'; import {NamedFunction2, NamedFunction3} from './_Base'; export class crossVector2 extends NamedFunction2<[Vector2, Vector2]> { static override type() { return 'crossVector2'; } func(v1: Vector2, v2: Vector2): number { return v1.cross(v2); } } export class crossVector3 extends NamedFunction3<[Vector3, Vector3, Vector3]> { static override type() { return 'crossVector3'; } func(v1: Vector3, v2: Vector3, target: Vector3): Vector3 { return target.copy(v1).cross(v2); } } // export class crossVectorArray<V extends Vector2|Vector3> extends NamedFunction2<[Array<V>,Array<number>]> { // static override type() { // return 'lengthVectorArray'; // } // func(src: V[],target:number[]): number[] { // _matchArrayLength(src,target,()=>0) // let i=0 // for(let v of src){ // target[i]=v.length() // i++ // } // return target // } // }