@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
36 lines (32 loc) • 907 B
text/typescript
import {Vector2, Vector3} from 'three';
import {NamedFunction2, NamedFunction3} from './_Base';
export class crossVector2 extends NamedFunction2<[Vector2, Vector2]> {
static override type() {
return 'crossVector2';
}
func(v1: Vector2, v2: Vector2): number {
return v1.cross(v2);
}
}
export class crossVector3 extends NamedFunction3<[Vector3, Vector3, Vector3]> {
static override type() {
return 'crossVector3';
}
func(v1: Vector3, v2: Vector3, target: Vector3): Vector3 {
return target.copy(v1).cross(v2);
}
}
// export class crossVectorArray<V extends Vector2|Vector3> extends NamedFunction2<[Array<V>,Array<number>]> {
// static override type() {
// return 'lengthVectorArray';
// }
// func(src: V[],target:number[]): number[] {
// _matchArrayLength(src,target,()=>0)
// let i=0
// for(let v of src){
// target[i]=v.length()
// i++
// }
// return target
// }
// }