@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
39 lines (35 loc) • 901 B
text/typescript
import {NamedFunction1, NamedFunction2, NamedFunction3} from './_Base';
export class triggerFilter extends NamedFunction1<[boolean]> {
static override type() {
return 'triggerFilter';
}
func(condition: boolean): boolean {
return condition;
}
override asString(condition: string): string {
return `if(${condition}==false) { return }`;
}
}
export class triggerTwoWaySwitch extends NamedFunction3<[boolean, Function, Function]> {
static override type() {
return 'triggerTwoWaySwitch';
}
func(condition: boolean, _func0: Function, _func1: Function): void {
if (condition) {
_func0();
} else {
_func1();
}
}
}
export class triggerSwitch extends NamedFunction2<[number, Array<Function>]> {
static override type() {
return 'triggerSwitch';
}
func(index: number, _functions: Array<Function>): void {
const _func = _functions[index];
if (_func) {
_func();
}
}
}