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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {Sphere, Vector3} from 'three'; import {NamedFunction1, NamedFunction2, NamedFunction3} from './_Base'; export class sphereSet extends NamedFunction3<[Vector3, number, Sphere]> { static override type() { return 'sphereSet'; } func(center: Vector3, radius: number, target: Sphere): Sphere { target.center.copy(center); target.radius = radius; return target; } } export class getSphereCenter extends NamedFunction2<[Sphere, Vector3]> { static override type() { return 'getSphereCenter'; } func(sphere: Sphere, target: Vector3): Vector3 { return target.copy(sphere.center); } } export class getSphereRadius extends NamedFunction1<[Sphere]> { static override type() { return 'getSphereRadius'; } func(sphere: Sphere): number { return sphere.radius; } }