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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {Object3D} from 'three'; import {resetParticles, stepParticles} from '../../core/particles/CoreParticles'; import {ObjectNamedFunction0, ObjectNamedFunction1} from './_Base'; import {GPUComputationConfigRef} from '../../core/particles/gpuCompute/GPUComputationRenderer'; export class particlesSystemReset extends ObjectNamedFunction0 { static override type() { return 'particlesSystemReset'; } func(object3D: Object3D): void { resetParticles(object3D); } } export class particlesSystemStepSimulation extends ObjectNamedFunction1<[GPUComputationConfigRef]> { static override type() { return 'particlesSystemStepSimulation'; } func(object3D: Object3D, configRef: GPUComputationConfigRef): void { stepParticles(object3D, this.timeController.delta(), configRef); } }