@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
26 lines (23 loc) • 725 B
text/typescript
import {PolyScene} from '../scene/PolyScene';
import {NamedFunction1} from './_Base';
import {BaseNodeType} from '../nodes/_Base';
export function dummyReadRefVal(value: number | null) {
// we just need this method to force a call to .value
// and ensure that we have a dependency with the ref()
}
function _getNode(scene: PolyScene, nodePath: string): BaseNodeType | undefined {
dummyReadRefVal(scene.graphNodesController.pathRef(nodePath).value);
const node = scene.node(nodePath);
if (!node) {
return;
}
return node;
}
export class getNode extends NamedFunction1<[string]> {
static override type() {
return 'getNode';
}
func(nodePath: string): BaseNodeType {
return _getNode(this.scene, nodePath)!;
}
}