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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {PolyScene} from '../scene/PolyScene'; import {NamedFunction1} from './_Base'; import {BaseNodeType} from '../nodes/_Base'; export function dummyReadRefVal(value: number | null) { // we just need this method to force a call to .value // and ensure that we have a dependency with the ref() } function _getNode(scene: PolyScene, nodePath: string): BaseNodeType | undefined { dummyReadRefVal(scene.graphNodesController.pathRef(nodePath).value); const node = scene.node(nodePath); if (!node) { return; } return node; } export class getNode extends NamedFunction1<[string]> { static override type() { return 'getNode'; } func(nodePath: string): BaseNodeType { return _getNode(this.scene, nodePath)!; } }