@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
39 lines (35 loc) • 987 B
text/typescript
import {Vector2, Vector3, Vector4} from 'three';
import {NamedFunction, NamedFunction2} from './_Base';
export class multNumber extends NamedFunction<Array<number>, Array<string>> {
static override type() {
return 'multNumber';
}
func(...args: Array<number>): number {
let first = args[0];
for (let i = 1; i < args.length; i++) {
first *= args[i];
}
return first;
}
}
type AvailableItem = Vector2 | Vector3 | Vector4;
export class multVector<V extends AvailableItem> extends NamedFunction<Array<V>, Array<string>> {
static override type() {
return 'multVector';
}
func(...args: Array<V>): V {
const first: V = args[0];
for (let i = 1; i < args.length; i++) {
first.multiply(args[i] as any);
}
return first;
}
}
export class multVectorNumber<V extends AvailableItem> extends NamedFunction2<[V, number]> {
static override type() {
return 'multVectorNumber';
}
func(vector: V, number: number): V {
return vector.multiplyScalar(number) as V;
}
}