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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {NamedFunction1} from './_Base'; import {_matchArrayLength} from './_ArrayUtils'; // // // And // // export class andArrays extends NamedFunction1<[Array<boolean[]>]> { static override type() { return 'andArrays'; } override func(arrays: Array<boolean[]>): boolean { for (let array of arrays) { for (let element of array) { if (!element) { return false; } } } return true; } } export class andBooleans extends NamedFunction1<[boolean[]]> { static override type() { return 'andBooleans'; } override func(arrays: boolean[]): boolean { for (let element of arrays) { if (!element) { return false; } } return true; } } // // // Or // // export class orArrays extends NamedFunction1<[Array<boolean[]>]> { static override type() { return 'orArrays'; } override func(arrays: Array<boolean[]>): boolean { for (let array of arrays) { for (let element of array) { if (element) { return true; } } } return false; } } export class orBooleans extends NamedFunction1<[boolean[]]> { static override type() { return 'orBooleans'; } override func(arrays: boolean[]): boolean { for (let element of arrays) { if (element) { return true; } } return false; } }