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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {Mesh, Object3D, Vector3} from 'three'; import {ObjectNamedFunction1} from './_Base'; import { cubeLatticeDeform as _cubeLatticeDeform, Vector3_8, CubeLatticeDeformOptions, } from '../../core/geometry/operation/CubeLatticeDeform'; const offset = new Vector3(0, 0, 0); const options: CubeLatticeDeformOptions = { offset, moveObjectPosition: false, }; export class cubeLatticeDeform extends ObjectNamedFunction1<[Vector3_8]> { static override type() { return 'cubeLatticeDeform'; } func(object3D: Object3D, points: Vector3_8): void { const geometry = (object3D as Mesh).geometry; if (!geometry) { return; } _cubeLatticeDeform(object3D, points, options); } }