@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Returns the number of objects in a geometry.
*
* @remarks
* It takes 1 arguments.
*
* `objectsCount(input_index_or_node_path)`
*
* - `input_index_or_node_path` the path to a node, or input index
*
* ## Usage
*
* - `objectsCount(0)` - returns the number of objects in the input node.
* - `objectsCount('/geo/merge1')` - returns the number of objects in the node /geo/merge1
*
*/
import {BaseMethodFindDependencyArgs} from './_Base';
import {BaseMethod} from './_Base';
import {MethodDependency} from '../MethodDependency';
import {GeometryContainer} from '../../containers/Geometry';
export class ObjectsCountExpression extends BaseMethod {
static override requiredArguments() {
return [['string', 'path to node']];
}
override findDependency(args: BaseMethodFindDependencyArgs): MethodDependency | null {
return this.createDependencyFromIndexOrPath(args);
}
override async processArguments(args: any[]): Promise<number> {
if (args.length == 1) {
const index_or_path = args[0];
const container = (await this.getReferencedNodeContainer(index_or_path)) as GeometryContainer;
if (container) {
const coreGroup = container.coreContent();
if (coreGroup) {
const objectsCount = coreGroup.allObjects().length;
return objectsCount;
}
}
}
return 0;
}
}