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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Returns the centroid of a geometry, or the component of the centroid. * * @remarks * It takes 1 or 2 arguments. * * `centroid(input_index_or_node_path, vector_component)` * * - `input_index_or_node_path` is a number or a string * - `vector_component` is a string, either 'x', 'y' or 'z' * * ## Usage * * - `centroid(0)` - returns the centroid of the input node, as a THREE.Box3 * - `centroid('/geo1/box')` - returns the centroid of the node /geo1/box, as a THREE.Box3 * - `centroid('/geo1/box', 'x')` - returns the x component of centroid of the bbox, as a number * */ import {BaseMethodFindDependencyArgs} from './_Base'; import {BaseMethod} from './_Base'; import {MethodDependency} from '../MethodDependency'; import {GeometryContainer} from '../../containers/Geometry'; import {Vector3Like} from '../../../types/GlobalTypes'; import {Box3, Vector3} from 'three'; const tmpBox = new Box3(); const tmpCenter = new Vector3(); export class CentroidExpression extends BaseMethod { static override requiredArguments() { return [ ['string', 'path to node'], ['string', 'component_name, x,y or z'], ]; } override findDependency(args: BaseMethodFindDependencyArgs): MethodDependency | null { return this.createDependencyFromIndexOrPath(args); } override async processArguments(args: any[]): Promise<number | Vector3> { if (args.length >= 1) { const index_or_path = args[0]; const component_name: undefined | keyof Vector3Like = args[1]; const container = (await this.getReferencedNodeContainer(index_or_path)) as GeometryContainer; if (container) { const coreGroup = container.coreContent(); if (coreGroup) { coreGroup.boundingBox(tmpBox); tmpBox.getCenter(tmpCenter); if (component_name) { const value = tmpCenter[component_name]; if (value != null) { return value; } else { return 0; } } else { return tmpCenter; } } } } return 0; } }