@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Returns the names of animation clips inside a geometry. Animation Clips are typically loaded from a gltf file, using the [sop/fileGLTF](/docs/nodes/sop/fileGLTF) node.
*
* @remarks
* It takes 1 or 2 arguments.
*
* `animationNames(input_index_or_node_path, object_index)`
*
* - `input_index_or_node_path` the path to a node, or input index
* - `object_index` the index of the object (default to 0)
*
* ## Usage
*
* - `animationNames(0)` - returns the names animations in the 1st object of the input node.
* - `animationNames(0, 1)` - returns the names animations in the 2nd object (index 1 in array) of the input node.
* - `animationNames('/geo/merge1', 2)` - returns the names of animation in the 3rd object (index 2 in array) of the node /geo/merge1
*
*/
import {Object3D} from 'three';
import {BaseMethodFindDependencyArgs} from './_Base';
import {BaseMethod} from './_Base';
import {MethodDependency} from '../MethodDependency';
import {GeometryContainer} from '../../containers/Geometry';
export class AnimationNamesExpression extends BaseMethod {
static override requiredArguments() {
return [
['string', 'path to node'],
['number', 'object index (optional)'],
];
}
override findDependency(args: BaseMethodFindDependencyArgs): MethodDependency | null {
return this.createDependencyFromIndexOrPath(args);
}
override processArguments(args: any[]): Promise<any> {
return new Promise(async (resolve, reject) => {
if (args.length == 1 || args.length == 2) {
const index_or_path = args[0];
let objectIndex = parseInt(args[1]);
if (isNaN(objectIndex) || objectIndex == null) {
objectIndex = 0;
}
let container: GeometryContainer;
try {
container = (await this.getReferencedNodeContainer(index_or_path)) as GeometryContainer;
} catch (e) {
reject(e);
return;
}
if (container) {
const coreContent = container.coreContent();
if (coreContent) {
const object = coreContent.threejsObjects()[objectIndex] as Object3D | null;
if (object) {
const animations = object.animations;
if (!animations) {
return [];
}
const animationNames = new Array(animations.length);
let i = 0;
for (const animation of animations) {
animationNames[i] = animation.name;
i++;
}
resolve(animationNames);
}
} else {
resolve([]);
}
}
} else {
resolve([]);
}
});
}
}