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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Returns the names of animation clips inside a geometry. Animation Clips are typically loaded from a gltf file, using the [sop/fileGLTF](/docs/nodes/sop/fileGLTF) node. * * @remarks * It takes 1 or 2 arguments. * * `animationNames(input_index_or_node_path, object_index)` * * - `input_index_or_node_path` the path to a node, or input index * - `object_index` the index of the object (default to 0) * * ## Usage * * - `animationNames(0)` - returns the names animations in the 1st object of the input node. * - `animationNames(0, 1)` - returns the names animations in the 2nd object (index 1 in array) of the input node. * - `animationNames('/geo/merge1', 2)` - returns the names of animation in the 3rd object (index 2 in array) of the node /geo/merge1 * */ import {Object3D} from 'three'; import {BaseMethodFindDependencyArgs} from './_Base'; import {BaseMethod} from './_Base'; import {MethodDependency} from '../MethodDependency'; import {GeometryContainer} from '../../containers/Geometry'; export class AnimationNamesExpression extends BaseMethod { static override requiredArguments() { return [ ['string', 'path to node'], ['number', 'object index (optional)'], ]; } override findDependency(args: BaseMethodFindDependencyArgs): MethodDependency | null { return this.createDependencyFromIndexOrPath(args); } override processArguments(args: any[]): Promise<any> { return new Promise(async (resolve, reject) => { if (args.length == 1 || args.length == 2) { const index_or_path = args[0]; let objectIndex = parseInt(args[1]); if (isNaN(objectIndex) || objectIndex == null) { objectIndex = 0; } let container: GeometryContainer; try { container = (await this.getReferencedNodeContainer(index_or_path)) as GeometryContainer; } catch (e) { reject(e); return; } if (container) { const coreContent = container.coreContent(); if (coreContent) { const object = coreContent.threejsObjects()[objectIndex] as Object3D | null; if (object) { const animations = object.animations; if (!animations) { return []; } const animationNames = new Array(animations.length); let i = 0; for (const animation of animations) { animationNames[i] = animation.name; i++; } resolve(animationNames); } } else { resolve([]); } } } else { resolve([]); } }); } }