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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {Euler, EventDispatcher, MathUtils, Quaternion, Vector3} from 'three'; const _zee = new Vector3(0, 0, 1); const _euler = new Euler(); const _q0 = new Quaternion(); const _q1 = new Quaternion(-Math.sqrt(0.5), 0, 0, Math.sqrt(0.5)); // - PI/2 around the x-axis const _changeEvent = {type: 'change'}; class DeviceOrientationControls extends EventDispatcher { constructor(object) { super(); if (window.isSecureContext === false) { console.error( 'THREE.DeviceOrientationControls: DeviceOrientationEvent is only available in secure contexts (https)' ); } const scope = this; const EPS = 0.000001; const lastQuaternion = new Quaternion(); this.object = object; this.object.rotation.reorder('YXZ'); this.enabled = true; this.deviceOrientation = {}; this.screenOrientation = 0; this.alphaOffset = 0; // radians const onDeviceOrientationChangeEvent = function (event) { scope.deviceOrientation = event; }; const onScreenOrientationChangeEvent = function () { scope.screenOrientation = window.orientation || 0; }; // The angles alpha, beta and gamma form a set of intrinsic Tait-Bryan angles of type Z-X'-Y'' const setObjectQuaternion = function (quaternion, alpha, beta, gamma, orient) { _euler.set(beta, alpha, -gamma, 'YXZ'); // 'ZXY' for the device, but 'YXZ' for us quaternion.setFromEuler(_euler); // orient the device quaternion.multiply(_q1); // camera looks out the back of the device, not the top quaternion.multiply(_q0.setFromAxisAngle(_zee, -orient)); // adjust for screen orientation }; this.connect = function () { onScreenOrientationChangeEvent(); // run once on load // iOS 13+ if ( window.DeviceOrientationEvent !== undefined && typeof window.DeviceOrientationEvent.requestPermission === 'function' ) { window.DeviceOrientationEvent.requestPermission() .then(function (response) { if (response == 'granted') { window.addEventListener('orientationchange', onScreenOrientationChangeEvent); window.addEventListener('deviceorientation', onDeviceOrientationChangeEvent); } }) .catch(function (error) { console.error('THREE.DeviceOrientationControls: Unable to use DeviceOrientation API:', error); }); } else { window.addEventListener('orientationchange', onScreenOrientationChangeEvent); window.addEventListener('deviceorientation', onDeviceOrientationChangeEvent); } scope.enabled = true; }; this.disconnect = function () { window.removeEventListener('orientationchange', onScreenOrientationChangeEvent); window.removeEventListener('deviceorientation', onDeviceOrientationChangeEvent); scope.enabled = false; }; this.update = function () { if (scope.enabled === false) return; const device = scope.deviceOrientation; if (device) { const alpha = device.alpha ? MathUtils.degToRad(device.alpha) + scope.alphaOffset : 0; // Z const beta = device.beta ? MathUtils.degToRad(device.beta) : 0; // X' const gamma = device.gamma ? MathUtils.degToRad(device.gamma) : 0; // Y'' const orient = scope.screenOrientation ? MathUtils.degToRad(scope.screenOrientation) : 0; // O setObjectQuaternion(scope.object.quaternion, alpha, beta, gamma, orient); if (8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS) { lastQuaternion.copy(scope.object.quaternion); scope.dispatchEvent(_changeEvent); } } }; this.dispose = function () { scope.disconnect(); }; this.connect(); } } export {DeviceOrientationControls};