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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {MathUtils, Vector3, Quaternion, Euler} from 'three'; /** * @author richt / http://richt.me * @author WestLangley / http://github.com/WestLangley * * W3C Device Orientation control (http://w3c.github.io/deviceorientation/spec-source-orientation.html) */ var DeviceOrientationControls = function (object) { var scope = this; this.object = object; this.object.rotation.reorder('YXZ'); this.enabled = true; this.deviceOrientation = {}; this.screenOrientation = 0; this.alphaOffset = 0; // radians var onDeviceOrientationChangeEvent = function (event) { scope.deviceOrientation = event; }; var onScreenOrientationChangeEvent = function () { scope.screenOrientation = window.orientation || 0; }; // The angles alpha, beta and gamma form a set of intrinsic Tait-Bryan angles of type Z-X'-Y'' var setObjectQuaternion = (function () { var zee = new Vector3(0, 0, 1); var euler = new Euler(); var q0 = new Quaternion(); var q1 = new Quaternion(-Math.sqrt(0.5), 0, 0, Math.sqrt(0.5)); // - PI/2 around the x-axis return function (quaternion, alpha, beta, gamma, orient) { euler.set(beta, alpha, -gamma, 'YXZ'); // 'ZXY' for the device, but 'YXZ' for us quaternion.setFromEuler(euler); // orient the device quaternion.multiply(q1); // camera looks out the back of the device, not the top quaternion.multiply(q0.setFromAxisAngle(zee, -orient)); // adjust for screen orientation }; })(); this.connect = function () { onScreenOrientationChangeEvent(); window.addEventListener('orientationchange', onScreenOrientationChangeEvent, false); window.addEventListener('deviceorientation', onDeviceOrientationChangeEvent, false); scope.enabled = true; }; this.disconnect = function () { window.removeEventListener('orientationchange', onScreenOrientationChangeEvent, false); window.removeEventListener('deviceorientation', onDeviceOrientationChangeEvent, false); scope.enabled = false; }; this.update = function () { if (scope.enabled === false) return; var device = scope.deviceOrientation; if (device) { var alpha = device.alpha ? MathUtils.degToRad(device.alpha) + scope.alphaOffset : 0; // Z var beta = device.beta ? MathUtils.degToRad(device.beta) : 0; // X' var gamma = device.gamma ? MathUtils.degToRad(device.gamma) : 0; // Y'' var orient = scope.screenOrientation ? MathUtils.degToRad(scope.screenOrientation) : 0; // O setObjectQuaternion(scope.object.quaternion, alpha, beta, gamma, orient); } }; this.dispose = function () { scope.disconnect(); }; this.connect(); }; export {DeviceOrientationControls};