@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
21 lines (18 loc) • 777 B
text/typescript
import {Raycaster, Vector2, Vector3, Matrix4} from 'three';
import {MapboxPerspectiveCamera} from './MapboxPerspectiveCamera';
export class MapboxRaycaster extends Raycaster {
private _inverseProjMat = new Matrix4();
private _camPos = new Vector3();
private _mousePos = new Vector3();
private _viewDir = new Vector3();
override setFromCamera(mouse: Vector2, camera: MapboxPerspectiveCamera) {
this._inverseProjMat.copy(camera.projectionMatrix);
this._inverseProjMat.invert();
this._camPos.set(0, 0, 0);
this._camPos.applyMatrix4(this._inverseProjMat);
this._mousePos.set(mouse.x, mouse.y, 1);
this._mousePos.applyMatrix4(this._inverseProjMat);
this._viewDir.copy(this._mousePos).sub(this._camPos).normalize();
this.set(this._camPos, this._viewDir);
}
}