@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
import type {Collider, Capsule} from '@dimforge/rapier3d-compat';
import {Object3D} from 'three';
import {
CorePhysicsAttribute,
PhysicsRBDColliderType,
physicsAttribNameLive,
PhysicsRBDHeightAttribute,
PhysicsRBDRadiusAttribute,
} from '../PhysicsAttribute';
import {_getRBDFromObject} from '../PhysicsRBD';
import {PhysicsLib} from '../CorePhysics';
import {touchRBDProperty} from '../../reactivity/RBDPropertyReactivity';
import {coreObjectClassFactory} from '../../geometry/CoreObjectFactory';
export enum RBDCapsuleProperty {
RADIUS = 'radius',
HEIGHT = 'height',
}
const EXPECTED_TYPE = PhysicsRBDColliderType.CAPSULE;
export function createPhysicsCapsule(PhysicsLib: PhysicsLib, object: Object3D) {
const halfHeight = CorePhysicsAttribute.getHeight(object) * 0.5 * object.scale.y;
const radius = CorePhysicsAttribute.getRadius(object) * object.scale.x;
return PhysicsLib.ColliderDesc.capsule(halfHeight, radius);
}
const attributeHeightLive = physicsAttribNameLive(PhysicsRBDHeightAttribute.HEIGHT);
const attributeRadiusLive = physicsAttribNameLive(PhysicsRBDRadiusAttribute.RADIUS);
export function currentHeight(object: Object3D, collider: Collider) {
const coreObjectClass = coreObjectClassFactory(object);
let _currentHeight: number | undefined = coreObjectClass.attribValue(object, attributeHeightLive) as
| number
| undefined;
if (_currentHeight == null) {
const shape = collider.shape as Capsule;
_currentHeight = shape.halfHeight * 2;
coreObjectClass.setAttribute(object, attributeHeightLive, _currentHeight);
}
return _currentHeight;
}
export function currentRadius(object: Object3D, collider: Collider) {
const coreObjectClass = coreObjectClassFactory(object);
let _currentRadius: number | undefined = coreObjectClass.attribValue(object, attributeRadiusLive) as
| number
| undefined;
if (_currentRadius == null) {
const shape = collider.shape as Capsule;
_currentRadius = shape.radius;
coreObjectClass.setAttribute(object, attributeRadiusLive, _currentRadius);
}
return _currentRadius;
}
export function _getPhysicsRBDCapsuleHeight(object: Object3D): number | undefined {
const body = _getRBDFromObject(object);
if (!body) {
console.warn('no rbd found');
return;
}
const colliderType = CorePhysicsAttribute.getColliderType(object);
if (colliderType == null || colliderType != EXPECTED_TYPE) {
return;
}
const collider = body.collider(0);
if (!collider) {
return;
}
return currentHeight(object, collider);
}
export function _getPhysicsRBDCapsuleRadius(object: Object3D): number | undefined {
const body = _getRBDFromObject(object);
if (!body) {
console.warn('no rbd found');
return;
}
const colliderType = CorePhysicsAttribute.getColliderType(object);
if (colliderType == null || colliderType != EXPECTED_TYPE) {
return;
}
const collider = body.collider(0);
if (!collider) {
return;
}
return currentRadius(object, collider);
}
export function _setPhysicsRBDCapsuleProperty(
object: Object3D,
targetScale: number,
lerp: number,
updateObjectMatrix: boolean
) {
const body = _getRBDFromObject(object);
if (!body) {
console.warn('no rbd found');
return;
}
const colliderType = CorePhysicsAttribute.getColliderType(object);
if (colliderType == null || colliderType != EXPECTED_TYPE) {
return;
}
const collidersCount = body.numColliders();
const originalHeightAttrib = CorePhysicsAttribute.getHeight(object);
const originalRadiusAttrib = CorePhysicsAttribute.getRadius(object);
for (let i = 0; i < collidersCount; i++) {
const collider = body.collider(i);
if (!collider) {
return;
}
// let targetHeight = targetScale;
let targetRadius = targetScale;
if (lerp < 1) {
// targetHeight = lerp * targetHeight + (1 - lerp) * currentHeight(object, collider);
targetRadius = lerp * targetRadius + (1 - lerp) * currentRadius(object, collider);
}
const radiusRatio = targetRadius / originalRadiusAttrib;
const targetHeight = 0.5 * radiusRatio * originalHeightAttrib;
// update radius on shape and object
collider.setHalfHeight(targetHeight);
collider.setRadius(targetRadius);
const coreObjectClass = coreObjectClassFactory(object);
coreObjectClass.setAttribute(object, attributeHeightLive, targetHeight);
coreObjectClass.setAttribute(object, attributeRadiusLive, targetRadius);
touchRBDProperty(object, RBDCapsuleProperty.HEIGHT);
touchRBDProperty(object, RBDCapsuleProperty.RADIUS);
// update scale
// TODO: we can't apply a simple scale to a capsule
// it could possibly work if the capsule was 3 objects (1 tube + 2 half spheres)
// const heightRatio = targetHeight / originalHeightAttrib; // should be on y
object.scale.set(radiusRatio, radiusRatio, radiusRatio);
if (updateObjectMatrix) {
object.updateMatrix();
}
}
}