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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import type {BufferGeometry, Object3D} from 'three'; import type {GLTF} from 'three/examples/jsm/loaders/GLTFLoader'; import type {PDB} from 'three/examples/jsm/loaders/PDBLoader'; import type {CoreObjectType, ObjectContent} from '../../geometry/ObjectContent'; import type { Chunk} from 'three/examples/jsm/loaders/VOXLoader'; // import type {IFCModel} from 'web-ifc-three/IFC/components/IFCModel'; type IFCModel = Object3D; export type BaseGeoLoaderOutput = | Object3D | BufferGeometry |Chunk[] | PDB | GLTF | IFCModel | Array<ObjectContent<CoreObjectType>>; export type OnSuccess<O extends BaseGeoLoaderOutput> = (o: O) => void; export type OnProgress = (n: ProgressEvent<EventTarget>) => void; export type OnError = (event: any) => void;