@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
import {Texture} from 'three';
import {BaseNodeType} from '../../engine/nodes/_Base';
import {CoreUserAgent} from '../UserAgent';
import {CoreBaseLoader} from './_Base';
type MaxConcurrentLoadsCountMethod = () => number;
export class CoreLoaderTexture extends CoreBaseLoader<string> {
constructor(_url: string, protected override _node: BaseNodeType) {
super(_url, _node);
}
// static pixelData(texture: Texture) {
// const img = texture.image;
// const canvas = document.createElement('canvas');
// canvas.width = img.width;
// canvas.height = img.height;
// const context = canvas.getContext('2d');
// if (context) {
// context.drawImage(img, 0, 0, img.width, img.height);
// return context.getImageData(0, 0, img.width, img.height);
// }
// }
static replaceExtension(url: string, new_extension: string) {
const elements = url.split('?');
const url_without_params = elements[0];
const url_elements = url_without_params.split('.');
url_elements.pop();
url_elements.push(new_extension);
return [url_elements.join('.'), elements[1]].join('?');
}
//
//
// CONCURRENT LOADS
//
//
private static MAX_CONCURRENT_LOADS_COUNT: number = CoreLoaderTexture._init_max_concurrent_loads_count();
private static CONCURRENT_LOADS_DELAY: number = CoreLoaderTexture._init_concurrent_loads_delay();
private static in_progress_loads_count: number = 0;
private static _queue: Array<() => void> = [];
private static _maxConcurrentLoadsCountMethod: MaxConcurrentLoadsCountMethod | undefined;
public static setMaxConcurrentLoadsCount(method: MaxConcurrentLoadsCountMethod | undefined) {
this._maxConcurrentLoadsCountMethod = method;
}
private static _init_max_concurrent_loads_count(): number {
if (this._maxConcurrentLoadsCountMethod) {
return this._maxConcurrentLoadsCountMethod();
}
return CoreUserAgent.isChrome() ? 10 : 4;
// const parser = new UAParser();
// const name = parser.getBrowser().name;
// // limit to 4 for non chrome,
// // as firefox was seen hanging trying to load multiple glb files
// // limit to 1 for safari,
// if (name) {
// const loads_count_by_browser: PolyDictionary<number> = {
// Chrome: 10,
// Firefox: 4,
// };
// const loads_count = loads_count_by_browser[name];
// if (loads_count != null) {
// return loads_count;
// }
// }
// return 1;
}
private static _init_concurrent_loads_delay(): number {
return CoreUserAgent.isChrome() ? 0 : 10;
// const parser = new UAParser();
// const name = parser.getBrowser().name;
// // add a delay for browsers other than Chrome and Firefox
// if (name) {
// const delay_by_browser: PolyDictionary<number> = {
// Chrome: 0,
// Firefox: 10,
// };
// const delay = delay_by_browser[name];
// if (delay != null) {
// return delay;
// }
// }
// return 100;
}
// public static override_max_concurrent_loads_count(count: number) {
// this.MAX_CONCURRENT_LOADS_COUNT = count;
// }
static incrementInProgressLoadsCount() {
this.in_progress_loads_count++;
}
static decrementInProgressLoadsCount(url: string, texture?: Texture) {
this.in_progress_loads_count--;
const queuedResolve = this._queue.pop();
if (queuedResolve) {
const delay = this.CONCURRENT_LOADS_DELAY;
setTimeout(() => {
queuedResolve();
}, delay);
}
this._runOnAssetLoadedCallbacks(url, texture);
}
static async waitForMaxConcurrentLoadsQueueFreed(): Promise<void> {
if (this.in_progress_loads_count <= this.MAX_CONCURRENT_LOADS_COUNT) {
return;
} else {
return new Promise((resolve) => {
this._queue.push(resolve);
});
}
}
}