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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {Object3D} from 'three'; type Callback = (object: Object3D) => void; // this is a safer traversal, which does not break when children are removed within the callback export function hierarchyTraverse(object: Object3D, callback: Callback) { callback(object); const childrenCount = object.children.length; for (let i = 0; i < childrenCount; i++) { const child = object.children[i]; if (child) { hierarchyTraverse(child, callback); } } }