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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {Vector2, BufferGeometry, Float32BufferAttribute, Mesh} from 'three'; import {arrayChunk, arrayIntersection} from '../../ArrayUtils'; import {pointsFromObject} from '../entities/point/CorePointUtils'; import {ThreejsPoint} from '../modules/three/ThreejsPoint'; import {CorePoint} from '../entities/point/CorePoint'; import {CoreObjectType} from '../ObjectContent'; const dummyMeshSmallest = new Mesh(); const dummyMeshLargest = new Mesh(); const _smallestPoints: CorePoint<CoreObjectType>[] = []; const _largestPoints: CorePoint<CoreObjectType>[] = []; function segments(geometry: BufferGeometry) { const index: Array<number> = (geometry.index?.array || []) as Array<number>; return arrayChunk(index, 2); } export class CoreGeometryOperationSkin { constructor( private geometry: BufferGeometry, private geometry1: BufferGeometry, private geometry0: BufferGeometry ) {} process() { const segments0 = segments(this.geometry0); const segments1 = segments(this.geometry1); if (segments0.length === 0 || segments1.length === 0) { return; } // find smallest geo to iterate on its array const geometries_by_segments_count = segments0.length < segments1.length ? [this.geometry0, this.geometry1] : [this.geometry1, this.geometry0]; const smallest_geometry = geometries_by_segments_count[0]; const largest_geometry = geometries_by_segments_count[1]; dummyMeshSmallest.geometry = smallest_geometry; dummyMeshLargest.geometry = largest_geometry; const smallest_segments = segments(smallest_geometry); const largest_segments = segments(largest_geometry); pointsFromObject(dummyMeshSmallest, _smallestPoints); pointsFromObject(dummyMeshLargest, _largestPoints); const smallestGeometryAttribNames = ThreejsPoint.attributeNames(dummyMeshSmallest); const largestGeometryAttribNames = ThreejsPoint.attributeNames(dummyMeshLargest); const smallest_points_count = _smallestPoints.length; // const largest_points_count = largest_points.length; const all_points = _smallestPoints.concat(_largestPoints); // const half_faces_count = smallest_segments.length; const points_indices: number[] = []; smallest_segments.forEach((segment, i) => { const matched_segment = largest_segments[i]; // face 1 points_indices.push(segment[0]); points_indices.push(segment[1]); points_indices.push(matched_segment[0] + smallest_points_count); // face 2 points_indices.push(segment[1]); points_indices.push(matched_segment[1] + smallest_points_count); points_indices.push(matched_segment[0] + smallest_points_count); }); const attributes_in_common: string[] = []; arrayIntersection(smallestGeometryAttribNames, largestGeometryAttribNames, attributes_in_common); // const points = all_points //points_indices.map(index=> all_points[index]); attributes_in_common.forEach((attrib_name) => { const attrib_size = ThreejsPoint.attribSize(dummyMeshSmallest, attrib_name); let attrib_values = all_points.map((point) => point.attribValue(attrib_name)); let float_values: number[]; if (attrib_size == 1) { float_values = attrib_values as number[]; } else { float_values = attrib_values.map((v) => (v as Vector2).toArray()).flat(); } this.geometry.setAttribute(attrib_name, new Float32BufferAttribute(float_values, attrib_size)); }); this.geometry.setIndex(points_indices); this.geometry.computeVertexNormals(); } }