@polygonjs/polygonjs
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node-based WebGL 3D engine https://polygonjs.com
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text/typescript
import {DataTexture, Texture, BufferAttribute} from 'three';
import {CoreImage} from '../../Image';
import {CoreAttribute} from '../../geometry/Attribute';
import {clamp} from '../../math/_Module';
import {CoreObjectType, ObjectContent} from '../ObjectContent';
import {corePointClassFactory} from '../CoreObjectFactory';
interface AttribFromTextureParams<T extends CoreObjectType> {
object: ObjectContent<T>;
texture: Texture;
uvAttribName: string;
targetAttribName: string;
targetAttribSize: number;
add: number;
mult: number;
}
export class AttribFromTexture {
// currently assumes we read the red channel and create a 1-dimension (float) attribute
setAttribute<T extends CoreObjectType>(params: AttribFromTextureParams<T>) {
const {object, texture, uvAttribName, targetAttribName, targetAttribSize, add, mult} = params;
const corePointClass = corePointClassFactory(object);
if (targetAttribSize < 1 || targetAttribSize > 4) {
return;
}
const texture_data = this._dataFromTexture(texture);
if (!texture_data) {
return;
}
const {data, resx, resy} = texture_data;
const texture_component_size = data.length / (resx * resy);
const uv_attrib = corePointClass.attribute(object, uvAttribName);
if (!uv_attrib) {
return;
}
const uvs = uv_attrib.array;
const points_count = uvs.length / 2;
const values: number[] = new Array(points_count * targetAttribSize);
let uv_stride: number,
uvx: number,
uvy: number,
x: number,
y: number,
i: number,
j: number,
val: number,
c: number;
for (i = 0; i < points_count; i++) {
uv_stride = i * 2;
uvx = clamp(uvs[uv_stride], 0, 1);
uvy = clamp(uvs[uv_stride + 1], 0, 1);
x = Math.floor((resx - 1) * uvx);
y = Math.floor((resy - 1) * (1 - uvy));
j = y * resx + x;
for (c = 0; c < targetAttribSize; c++) {
val = data[texture_component_size * j + c];
// index = i * targetAttribSize;
values[i * targetAttribSize + c] = mult * val + add;
}
}
const attribName = CoreAttribute.remapName(targetAttribName);
const array = new Float32Array(values);
corePointClass.addAttribute(object, attribName, new BufferAttribute(array, targetAttribSize));
}
private _dataFromTexture(texture: Texture) {
if (texture.image) {
if (texture.image.data) {
return this._dataFromDataTexture(texture as DataTexture);
}
return this._dataFromDefaultTexture(texture);
}
}
private _dataFromDefaultTexture(texture: Texture) {
const resx = texture.image.width;
const resy = texture.image.height;
const image_data = CoreImage.data_from_image(texture.image);
const data = image_data.data;
return {
data,
resx,
resy,
};
}
private _dataFromDataTexture(texture: DataTexture) {
const data = texture.image.data;
const resx = texture.image.width;
const resy = texture.image.height;
return {
data,
resx,
resy,
};
}
}