@polygonjs/polygonjs
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node-based WebGL 3D engine https://polygonjs.com
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text/typescript
import {BufferGeometry, Mesh, Vector3} from 'three';
import {CoreGeometryBuilderBase} from './_Base';
import {BaseCorePoint} from '../../../entities/point/CorePoint';
import {PolyDictionary} from '../../../../../types/GlobalTypes';
import {CoreObjectType, ObjectBuilder, ObjectContent} from '../../../ObjectContent';
import {CoreEntity} from '../../../CoreEntity';
import type {ThreejsPrimitiveTriangle} from '../ThreejsPrimitiveTriangle';
export class CoreGeometryBuilderMesh extends CoreGeometryBuilderBase {
protected _filterPoints(points: BaseCorePoint[]): BaseCorePoint[] {
// ensures we only keep points that form a full face.
// if a single point from a face is discarded, we remove all 3
const firstPoint = points[0];
if (!firstPoint) {
return [];
}
const geometry = firstPoint.geometry();
if (!geometry) {
return [];
}
const indices = geometry.getIndex()?.array;
if (!indices) {
return [];
}
const points_by_index: PolyDictionary<BaseCorePoint> = {};
for (const point of points) {
points_by_index[point.index()] = point;
}
const filteredPoints: BaseCorePoint[] = [];
const index_length = indices.length;
let pt0: BaseCorePoint;
let pt1: BaseCorePoint;
let pt2: BaseCorePoint;
for (let i = 0; i < index_length; i += 3) {
pt0 = points_by_index[indices[i + 0]];
pt1 = points_by_index[indices[i + 1]];
pt2 = points_by_index[indices[i + 2]];
if (pt0 && pt1 && pt2) {
filteredPoints.push(pt0);
filteredPoints.push(pt1);
filteredPoints.push(pt2);
}
}
return filteredPoints;
}
protected _indicesFromPoints(new_index_by_old_index: PolyDictionary<number>, old_geometry: BufferGeometry) {
const index_attrib = old_geometry.index;
if (index_attrib != null) {
const old_indices = index_attrib.array;
const new_indices: number[] = [];
let old_index0: number;
let old_index1: number;
let old_index2: number;
let new_index0: number;
let new_index1: number;
let new_index2: number;
for (let i = 0; i < old_indices.length; i += 3) {
old_index0 = old_indices[i + 0];
old_index1 = old_indices[i + 1];
old_index2 = old_indices[i + 2];
new_index0 = new_index_by_old_index[old_index0];
new_index1 = new_index_by_old_index[old_index1];
new_index2 = new_index_by_old_index[old_index2];
if (new_index0 != null && new_index1 != null && new_index2 != null) {
new_indices.push(new_index0);
new_indices.push(new_index1);
new_indices.push(new_index2);
}
}
return new_indices;
}
}
}
const _v3 = new Vector3();
const STRIDE = 3;
export const threeMeshFromPrimitives: ObjectBuilder<CoreObjectType.THREEJS> = (
object: ObjectContent<CoreObjectType.THREEJS>,
entities: CoreEntity[]
) => {
const mesh = object as ObjectContent<CoreObjectType.THREEJS> as Mesh;
const geometry = mesh.geometry;
if (!geometry) {
return undefined;
}
const oldIndex = geometry.getIndex();
if (!oldIndex) {
return undefined;
}
const oldIndexArray = oldIndex.array;
const primitives = entities as ThreejsPrimitiveTriangle[];
const newIndices = new Array(primitives.length * STRIDE);
let i = 0;
for (const primitive of primitives) {
_v3.fromArray(oldIndexArray, primitive.index() * STRIDE);
_v3.toArray(newIndices, i * STRIDE);
i++;
}
geometry.setIndex(newIndices);
return mesh;
};