@polygonjs/polygonjs
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node-based WebGL 3D engine https://polygonjs.com
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text/typescript
import {BufferGeometry} from 'three';
import {CoreGeometryBuilderBase} from './_Base';
import {BaseCorePoint} from '../../../entities/point/CorePoint';
import {PolyDictionary} from '../../../../../types/GlobalTypes';
export class CoreGeometryBuilderLineSegments extends CoreGeometryBuilderBase {
protected _filterPoints(points: BaseCorePoint[]): BaseCorePoint[] {
// ensures we only keep points that form a full segment.
// if a single point from a segment is discarded, we remove both
const firstPoint = points[0];
if (!firstPoint) {
return [];
}
const geometry = firstPoint.geometry();
if (!geometry) {
return [];
}
const indices = geometry.getIndex()?.array;
if (!indices) {
return [];
}
const points_by_index: PolyDictionary<BaseCorePoint> = {};
for (const point of points) {
points_by_index[point.index()] = point;
}
const filteredPoints: BaseCorePoint[] = [];
const index_length = indices.length;
for (let i = 0; i < index_length; i += 2) {
const pt0 = points_by_index[indices[i + 0]];
const pt1 = points_by_index[indices[i + 1]];
if (pt0 && pt1) {
filteredPoints.push(pt0);
filteredPoints.push(pt1);
}
}
return filteredPoints;
}
protected _indicesFromPoints(new_index_by_old_index: PolyDictionary<number>, old_geometry: BufferGeometry) {
const index_attrib = old_geometry.index;
if (index_attrib != null) {
const old_indices = index_attrib.array;
const new_indices: number[] = [];
let old_index0: number;
let old_index1: number;
let new_index0: number;
let new_index1: number;
for (let i = 0; i < old_indices.length; i += 2) {
old_index0 = old_indices[i];
old_index1 = old_indices[i + 1];
new_index0 = new_index_by_old_index[old_index0];
new_index1 = new_index_by_old_index[old_index1];
if (new_index0 != null && new_index1 != null) {
new_indices.push(new_index0);
new_indices.push(new_index1);
}
}
return new_indices;
}
}
}