@polygonjs/polygonjs
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node-based WebGL 3D engine https://polygonjs.com
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text/typescript
import {Vector3, BufferGeometry, Float32BufferAttribute} from 'three';
import {TetGeometry} from '../TetGeometry';
import {BaseSopOperation} from '../../../../../engine/operations/sop/_Base';
import {ObjectType} from '../../../Constant';
import {TET_FACE_POINT_INDICES, TetTesselationParams} from '../TetCommon';
import {tetSortPoints} from '../utils/tetSortPoints';
import {Attribute} from '../../../Attribute';
const _p = new Vector3();
export function tetToOuterMesh(tetGeometry: TetGeometry, tesselationParams: TetTesselationParams) {
const {points, tetrahedrons} = tetGeometry;
const newGeometry = new BufferGeometry();
const pointIndexById: Map<number, number> = new Map();
tetSortPoints(tetGeometry, pointIndexById);
let facesCount = 0;
tetrahedrons.forEach((tet) => {
for (const neighbourData of tet.neighbours) {
if (neighbourData == null) {
facesCount++;
}
}
});
const positions: number[] = new Array(tetGeometry.pointsCount() * 3);
const ids: number[] = new Array(tetGeometry.pointsCount() * 1);
const indices: number[] = new Array(facesCount * 3);
let indicesCount = 0;
points.forEach((point) => {
_p.copy(point.position);
const pointIndex = pointIndexById.get(point.id);
if (pointIndex == null) {
throw 'pointIndex is null';
}
_p.toArray(positions, pointIndex * 3);
ids[pointIndex] = pointIndex;
});
tetrahedrons.forEach((tet) => {
let faceIndex = 0;
for (const neighbourData of tet.neighbours) {
if (neighbourData == null) {
const faceIndices = TET_FACE_POINT_INDICES[faceIndex];
const id0 = tet.pointIds[faceIndices[0]];
const id1 = tet.pointIds[faceIndices[1]];
const id2 = tet.pointIds[faceIndices[2]];
const index0 = pointIndexById.get(id0);
const index1 = pointIndexById.get(id1);
const index2 = pointIndexById.get(id2);
if (index0 == null || index1 == null || index2 == null) {
throw 'index is null';
}
indices[indicesCount] = index0;
indices[indicesCount + 1] = index1;
indices[indicesCount + 2] = index2;
indicesCount += 3;
}
faceIndex++;
}
});
newGeometry.setAttribute(Attribute.POSITION, new Float32BufferAttribute(positions, 3));
newGeometry.setAttribute(Attribute.ID, new Float32BufferAttribute(ids, 1));
newGeometry.setIndex(indices);
newGeometry.computeVertexNormals();
return BaseSopOperation.createObject(newGeometry, ObjectType.MESH);
}