@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
import {Color} from 'three';
export enum QUADObjectType {
DEFAULT = 'Quad',
}
const QUAD_OBJECT_TYPES: QUADObjectType[] = [QUADObjectType.DEFAULT];
export const QUAD_OBJECT_TYPES_SET: Set<QUADObjectType> = new Set(QUAD_OBJECT_TYPES);
export interface QUADTesselationParams {
triangles: boolean;
//
wireframe: boolean;
unsharedEdges: boolean;
wireframeColor: Color;
//
connections: boolean;
connectionsBetweenQuadsSharingEdge: boolean;
connectionsBetweenQuadsSharingPointOnly: boolean;
connectionsColor: Color;
//
center: boolean;
innerRadius: boolean;
outerRadius: boolean;
edgeCenterVectors: boolean;
edgeNearestPointVectors: boolean;
//
splitQuads: boolean;
pointAttributes: string;
primitiveAttributes: string;
}
export interface QUADOBJTesselationParams {
QUADTriangles: boolean;
//
QUADWireframe: boolean;
QUADUnsharedEdges: boolean;
QUADWireframeColor: Color;
//
QUADConnections: boolean;
QUADConnectionsBetweenQuadsSharingEdge: boolean;
QUADConnectionsBetweenQuadsSharingPointOnly: boolean;
QUADConnectionsColor: Color;
//
QUADCenter: boolean;
QUADInnerRadius: boolean;
QUADOuterRadius: boolean;
QUADEdgeCenterVectors: boolean;
QUADEdgeNearestPointVectors: boolean;
//
QUADSplitQuads: boolean;
QUADPointAttributes: string;
QUADPrimitiveAttributes: string;
}
export enum QuadTriangulationAttribute {
INNER_RADIUS = 'innerRadius',
OUTER_RADIUS = 'outerRadius',
EDGE_CENTER_VECTOR = 'edgeCenterVector',
EDGE_NEAREST_POINT_VECTOR = 'edgeNearestPointVector',
}