@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
29 lines (25 loc) • 966 B
text/typescript
import {CoreObjectType, ObjectContent} from '../../ObjectContent';
import {CsgPrimitive} from './CsgPrimitive';
import {CsgGeometryType, CsgTypeMap} from './CsgCommon';
import {CsgObject} from './CsgObject';
export class CsgPrimitivePath2 extends CsgPrimitive<CsgGeometryType.PATH2> {
constructor(object: CsgObject<CsgGeometryType.PATH2>, index: number) {
super(object, index);
}
static primitiveName() {
return 'point';
}
static override entitiesCount<T extends CoreObjectType>(object: ObjectContent<T>) {
const csgOobject = object as any as CsgObject<CsgGeometryType.PATH2>;
const geometry = csgOobject.geometry as CsgTypeMap[CsgGeometryType.PATH2];
return geometry.points.length;
}
// position(target: Vector3): Vector3 {
// console.warn('CsgPrimitivePath2.position not implemented');
// return target;
// }
// normal(target: Vector3): Vector3 {
// console.warn('CsgPrimitivePath2.normal not implemented');
// return target;
// }
}