@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
30 lines (28 loc) • 987 B
text/typescript
import {Vector3} from 'three';
import {CoreVertex} from '../../entities/vertex/CoreVertex';
import {CoreObjectType, ObjectContent} from '../../ObjectContent';
import {VertexAttributesDict} from '../../entities/vertex/Common';
import {CadObject} from './CadObject';
import {CadGeometryType} from './CadCommon';
export class CadVertex<T extends CadGeometryType> extends CoreVertex<CoreObjectType.CAD> {
constructor(object: CadObject<T>, index: number) {
super(object, index);
}
geometry() {
return undefined;
}
static override attributes<T extends CoreObjectType>(object: ObjectContent<T>): VertexAttributesDict | undefined {
return;
}
static override entitiesCount<T extends CoreObjectType>(object: ObjectContent<T>) {
return 0;
}
override position(target: Vector3): Vector3 {
console.warn('CadVertex.position not implemented');
return target;
}
override normal(target: Vector3): Vector3 {
console.warn('CadVertex.normal not implemented');
return target;
}
}