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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {Vector3} from 'three'; import {CorePrimitive} from '../../entities/primitive/CorePrimitive'; import {CoreObjectType, ObjectContent} from '../../ObjectContent'; import {CadObject} from './CadObject'; import {CadGeometryType} from './CadCommon'; export class CadPrimitive<T extends CadGeometryType> extends CorePrimitive<CoreObjectType.CAD> { constructor(object: CadObject<T>, index: number) { super(object, index); } static override entitiesCount<T extends CoreObjectType>(object: ObjectContent<T>) { return 0; } geometry() { return (this._object as CadObject<CadGeometryType>).geometry; } position(target: Vector3): Vector3 { console.warn('CadPrimitive.position not implemented'); return target; } normal(target: Vector3): Vector3 { console.warn('CadPrimitive.normal not implemented'); return target; } }