@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
import {Vector3} from 'three';
import {CorePrimitive} from '../../entities/primitive/CorePrimitive';
import {CoreObjectType, ObjectContent} from '../../ObjectContent';
import {CadObject} from './CadObject';
import {CadGeometryType} from './CadCommon';
export class CadPrimitive<T extends CadGeometryType> extends CorePrimitive<CoreObjectType.CAD> {
constructor(object: CadObject<T>, index: number) {
super(object, index);
}
static override entitiesCount<T extends CoreObjectType>(object: ObjectContent<T>) {
return 0;
}
geometry() {
return (this._object as CadObject<CadGeometryType>).geometry;
}
position(target: Vector3): Vector3 {
console.warn('CadPrimitive.position not implemented');
return target;
}
normal(target: Vector3): Vector3 {
console.warn('CadPrimitive.normal not implemented');
return target;
}
}