@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
72 lines (69 loc) • 1.89 kB
text/typescript
import type {
OpenCascadeInstance,
gp_Pnt2d,
gp_Vec2d,
gp_Quaternion,
gp_Vec,
gp_Trsf,
gp_Pnt,
gp_Ax1,
gp_Ax2,
gp_Dir,
gp_XYZ,
gp_Pln,
Bnd_Box,
TopLoc_Location,
Message_ProgressRange,
TopTools_ListOfShape,
GProp_GProps,
} from './CadCommon';
let _oc: OpenCascadeInstance | undefined;
export class CadLoaderSync {
static __setOC(oc: OpenCascadeInstance) {
_oc = oc;
// set globals
this.gp_Ax1 = new oc.gp_Ax1_1();
this.gp_Ax2 = new oc.gp_Ax2_1();
this.gp_Dir = new oc.gp_Dir_1();
this.gp_Pnt2d = new oc.gp_Pnt2d_1();
this.gp_Vec2d = new oc.gp_Vec2d_1();
this.gp_Pln = new oc.gp_Pln_1();
this.gp_Pnt = new oc.gp_Pnt_1();
this.gp_Quaternion = new oc.gp_Quaternion_1();
this.gp_Trsf = new oc.gp_Trsf_1();
this.gp_TrsfT = new oc.gp_Trsf_1();
this.gp_TrsfR = new oc.gp_Trsf_1();
this.gp_TrsfS = new oc.gp_Trsf_1();
// this.gp_GTrsf = new oc.gp_GTrsf_1();
this.gp_Vec = new oc.gp_Vec_1();
this.gp_XYZ = new oc.gp_XYZ_1();
this.Bnd_Box = new oc.Bnd_Box_1();
this.TopLoc_Location = new oc.TopLoc_Location_1();
this.Message_ProgressRange = new oc.Message_ProgressRange_1();
this.TopTools_ListOfShape = new oc.TopTools_ListOfShape_1();
this.GProp_GProps = new oc.GProp_GProps_1();
}
static oc() {
return _oc!;
}
static gp_Ax1: gp_Ax1;
static gp_Ax2: gp_Ax2;
static gp_Dir: gp_Dir;
static gp_Pln: gp_Pln;
static gp_Pnt2d: gp_Pnt2d;
static gp_Pnt: gp_Pnt;
static gp_Vec2d: gp_Vec2d;
static gp_Quaternion: gp_Quaternion;
static gp_Trsf: gp_Trsf;
static gp_TrsfT: gp_Trsf;
static gp_TrsfR: gp_Trsf;
static gp_TrsfS: gp_Trsf;
static gp_Vec: gp_Vec;
static gp_XYZ: gp_XYZ;
static Bnd_Box: Bnd_Box;
static TopLoc_Location: TopLoc_Location;
static Message_ProgressRange: Message_ProgressRange;
static TopTools_ListOfShape: TopTools_ListOfShape;
static GProp_GProps: GProp_GProps;
// static TopLoc_Location:TopLoc_Location
}