@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
import type {BufferGeometry, Mesh, Raycaster} from 'three';
import {
computeBoundsTree,
disposeBoundsTree,
acceleratedRaycast,
MeshBVH,
MeshBVHHelper,
ExtendedTriangle,
CENTER,
AVERAGE,
SAH,
StaticGeometryGenerator,
} from 'three-mesh-bvh';
export {
computeBoundsTree,
disposeBoundsTree,
acceleratedRaycast,
MeshBVH,
MeshBVHHelper,
ExtendedTriangle,
CENTER,
AVERAGE,
SAH,
StaticGeometryGenerator,
};
export type ShapecastIntersection = number;
export interface BufferGeometryWithBVH extends BufferGeometry {
boundsTree: MeshBVH;
}
export interface MeshWithBVH extends Mesh {
geometry: BufferGeometryWithBVH;
}
export interface RaycasterForBVH extends Raycaster {
firstHitOnly: boolean;
}
export class MeshBVHUniformStruct {
updateFrom(bvh: MeshBVH) {}
dispose() {}
}