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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {BasePreset, NodePresetsCollection, PresetRegister, PresetsCollectionFactory} from '../BasePreset'; import {WFCDebugSopNode} from '../../../src/engine/nodes/sop/WFCDebug'; import {EMPTY_TILE_ID} from '../../../src/core/wfc/WFCConstant'; const WFCDebugSopNodePresetsCollectionFactory: PresetsCollectionFactory<WFCDebugSopNode> = (node: WFCDebugSopNode) => { const collection = new NodePresetsCollection(); collection.addPreset( `all to all`, new BasePreset().addEntry(node.p.srcTileId, '*').addEntry(node.p.destTileId, '*') ); collection.addPreset( `all to all (except empty tile)`, new BasePreset() .addEntry(node.p.srcTileId, `* ^${EMPTY_TILE_ID}`) .addEntry(node.p.destTileId, `* ^${EMPTY_TILE_ID}`) ); collection.addPreset( `t0 to all`, new BasePreset().addEntry(node.p.srcTileId, 't0').addEntry(node.p.destTileId, '*') ); collection.addPreset( `t0 to empty tile`, new BasePreset().addEntry(node.p.srcTileId, 't0').addEntry(node.p.destTileId, EMPTY_TILE_ID) ); collection.addPreset( `t0 to all (except empty tile)`, new BasePreset().addEntry(node.p.srcTileId, 't0').addEntry(node.p.destTileId, `* ^${EMPTY_TILE_ID}`) ); return collection; }; export const WFCDebugSopPresetRegister: PresetRegister<typeof WFCDebugSopNode, WFCDebugSopNode> = { nodeClass: WFCDebugSopNode, setupFunc: WFCDebugSopNodePresetsCollectionFactory, };