@polygonjs/polygonjs
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node-based WebGL 3D engine https://polygonjs.com
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text/typescript
import {BasePreset, NodePresetsCollection, PresetRegister, PresetsCollectionFactory} from '../BasePreset';
import {ScatterSopNode} from '../../../src/engine/nodes/sop/Scatter';
const scatterSopNodePresetsCollectionFactory: PresetsCollectionFactory<ScatterSopNode> = (node: ScatterSopNode) => {
const collection = new NodePresetsCollection();
[2, 3, 4, 5, 6, 7, 8, 9, 10].forEach((i, k) => {
const size = 2 ** i;
const preset = new BasePreset().addEntry(node.p.pointsCount, `${size} * ${size}`);
collection.addPreset(`${k + 1}: ${size}x${size} (=${size * size})`, preset);
});
return collection;
};
export const scatterSopPresetRegister: PresetRegister<typeof ScatterSopNode, ScatterSopNode> = {
nodeClass: ScatterSopNode,
setupFunc: scatterSopNodePresetsCollectionFactory,
};