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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {BasePreset, NodePresetsCollection, PresetRegister, PresetsCollectionFactory} from '../BasePreset'; import {ScatterSopNode} from '../../../src/engine/nodes/sop/Scatter'; const scatterSopNodePresetsCollectionFactory: PresetsCollectionFactory<ScatterSopNode> = (node: ScatterSopNode) => { const collection = new NodePresetsCollection(); [2, 3, 4, 5, 6, 7, 8, 9, 10].forEach((i, k) => { const size = 2 ** i; const preset = new BasePreset().addEntry(node.p.pointsCount, `${size} * ${size}`); collection.addPreset(`${k + 1}: ${size}x${size} (=${size * size})`, preset); }); return collection; }; export const scatterSopPresetRegister: PresetRegister<typeof ScatterSopNode, ScatterSopNode> = { nodeClass: ScatterSopNode, setupFunc: scatterSopNodePresetsCollectionFactory, };