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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {NormalsSopNode} from '../../../src/engine/nodes/sop/Normals'; import {BasePreset, NodePresetsCollection, PresetRegister, PresetsCollectionFactory} from '../BasePreset'; const normalsSopNodePresetsCollectionFactory: PresetsCollectionFactory<NormalsSopNode> = (node: NormalsSopNode) => { const collection = new NodePresetsCollection(); const positionToNormal = new BasePreset() .addEntry(node.p.edit, true) .addEntry(node.p.updateX, true) .addEntry(node.p.updateY, true) .addEntry(node.p.updateZ, true) .addEntry(node.p.x, '@P.x') .addEntry(node.p.y, '@P.y') .addEntry(node.p.z, '@P.z'); const x = new BasePreset() .addEntry(node.p.edit, true) .addEntry(node.p.updateX, true) .addEntry(node.p.updateY, true) .addEntry(node.p.updateZ, true) .addEntry(node.p.x, 1) .addEntry(node.p.y, 0) .addEntry(node.p.z, 0); const y = new BasePreset() .addEntry(node.p.edit, true) .addEntry(node.p.updateX, true) .addEntry(node.p.updateY, true) .addEntry(node.p.updateZ, true) .addEntry(node.p.x, 0) .addEntry(node.p.y, 1) .addEntry(node.p.z, 0); const z = new BasePreset() .addEntry(node.p.edit, true) .addEntry(node.p.updateX, true) .addEntry(node.p.updateY, true) .addEntry(node.p.updateZ, true) .addEntry(node.p.x, 0) .addEntry(node.p.y, 0) .addEntry(node.p.z, 1); collection.setPresets({ positionToNormal, x, y, z, }); return collection; }; export const normalsSopPresetRegister: PresetRegister<typeof NormalsSopNode, NormalsSopNode> = { nodeClass: NormalsSopNode, setupFunc: normalsSopNodePresetsCollectionFactory, };