@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
import {BasePreset, NodePresetsCollection, PresetRegister, PresetsCollectionFactory} from '../BasePreset';
import {RayFromCameraJsNode} from '../../../src/engine/nodes/js/RayFromCamera';
const rayFromCameraJsNodePresetsCollectionFactory: PresetsCollectionFactory<RayFromCameraJsNode> = (
node: RayFromCameraJsNode
) => {
const collection = new NodePresetsCollection();
const center = new BasePreset().addEntry(node.p.x, 0).addEntry(node.p.y, 0);
const bottomLeft = new BasePreset().addEntry(node.p.x, -1).addEntry(node.p.y, -1);
const topLeft = new BasePreset().addEntry(node.p.x, -1).addEntry(node.p.y, 1);
const bottomRight = new BasePreset().addEntry(node.p.x, 1).addEntry(node.p.y, 1);
const topRight = new BasePreset().addEntry(node.p.x, 1).addEntry(node.p.y, -1);
collection.setPresets({
center,
bottomLeft,
topLeft,
bottomRight,
topRight,
});
return collection;
};
export const rayFromCameraJsPresetRegister: PresetRegister<typeof RayFromCameraJsNode, RayFromCameraJsNode> = {
nodeClass: RayFromCameraJsNode,
setupFunc: rayFromCameraJsNodePresetsCollectionFactory,
};