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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {BasePreset, NodePresetsCollection, PresetRegister, PresetsCollectionFactory} from '../BasePreset'; import {RayFromCameraJsNode} from '../../../src/engine/nodes/js/RayFromCamera'; const rayFromCameraJsNodePresetsCollectionFactory: PresetsCollectionFactory<RayFromCameraJsNode> = ( node: RayFromCameraJsNode ) => { const collection = new NodePresetsCollection(); const center = new BasePreset().addEntry(node.p.x, 0).addEntry(node.p.y, 0); const bottomLeft = new BasePreset().addEntry(node.p.x, -1).addEntry(node.p.y, -1); const topLeft = new BasePreset().addEntry(node.p.x, -1).addEntry(node.p.y, 1); const bottomRight = new BasePreset().addEntry(node.p.x, 1).addEntry(node.p.y, 1); const topRight = new BasePreset().addEntry(node.p.x, 1).addEntry(node.p.y, -1); collection.setPresets({ center, bottomLeft, topLeft, bottomRight, topRight, }); return collection; }; export const rayFromCameraJsPresetRegister: PresetRegister<typeof RayFromCameraJsNode, RayFromCameraJsNode> = { nodeClass: RayFromCameraJsNode, setupFunc: rayFromCameraJsNodePresetsCollectionFactory, };