@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
44 lines (38 loc) • 1.33 kB
text/typescript
import {DEMO_ASSETS_ROOT_URL} from '../../../src/core/Assets';
import {LutCopNode} from '../../../src/engine/nodes/cop/Lut';
import {BasePreset, NodePresetsCollection, PresetRegister, PresetsCollectionFactory} from '../BasePreset';
const lutCopNodePresetsCollectionFactory: PresetsCollectionFactory<LutCopNode> = (node: LutCopNode) => {
const collection = new NodePresetsCollection();
function png(fileName: string) {
return new BasePreset().addEntry(node.p.url, `${DEMO_ASSETS_ROOT_URL}/textures/lut/png/${fileName}.png`);
}
const bleachBypass = png(`bleach-bypass`);
const candleLight = png(`candle-light`);
const coolContrast = png(`cool-contrast`);
const desaturatedFog = png(`desaturated-fog`);
const evening = png(`evening`);
const fall = png(`fall`);
const filmic1 = png(`filmic1`);
const filmic2 = png(`filmic2`);
const matrixGreen = png(`matrix-green`);
const strongAmber = png(`strong-amber`);
const warmContrast = png(`warm-contrast`);
collection.setPresets({
bleachBypass,
candleLight,
coolContrast,
desaturatedFog,
evening,
fall,
filmic1,
filmic2,
matrixGreen,
strongAmber,
warmContrast,
});
return collection;
};
export const lutCopPresetRegister: PresetRegister<typeof LutCopNode, LutCopNode> = {
nodeClass: LutCopNode,
setupFunc: lutCopNodePresetsCollectionFactory,
};