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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {PropertyNameAnimNode} from '../../../src/engine/nodes/anim/PropertyName'; import {BasePreset, NodePresetsCollection, PresetRegister, PresetsCollectionFactory} from '../BasePreset'; const PropertyNameAnimNodePresetsCollectionFactory: PresetsCollectionFactory<PropertyNameAnimNode> = ( node: PropertyNameAnimNode ) => { const collection = new NodePresetsCollection(); const position = new BasePreset().addEntry(node.p.name, `position`); const positionX = new BasePreset().addEntry(node.p.name, `position.x`); const positionY = new BasePreset().addEntry(node.p.name, `position.y`); const positionZ = new BasePreset().addEntry(node.p.name, `position.z`); const rotation = new BasePreset().addEntry(node.p.name, `rotation`); const rotationX = new BasePreset().addEntry(node.p.name, `rotation.x`); const rotationY = new BasePreset().addEntry(node.p.name, `rotation.y`); const rotationZ = new BasePreset().addEntry(node.p.name, `rotation.z`); const scale = new BasePreset().addEntry(node.p.name, `scale`); const scaleX = new BasePreset().addEntry(node.p.name, `scale.x`); const scaleY = new BasePreset().addEntry(node.p.name, `scale.y`); const scaleZ = new BasePreset().addEntry(node.p.name, `scale.z`); const materialColor = new BasePreset().addEntry(node.p.name, `material.color`); const materialMetalness = new BasePreset().addEntry(node.p.name, `material.metalness`); const materialRoughness = new BasePreset().addEntry(node.p.name, `material.roughness`); collection.setPresets({ position, positionX, positionY, positionZ, rotation, rotationX, rotationY, rotationZ, scale, scaleX, scaleY, scaleZ, materialColor, materialMetalness, materialRoughness, }); return collection; }; export const propertyNameAnimPresetRegister: PresetRegister<typeof PropertyNameAnimNode, PropertyNameAnimNode> = { nodeClass: PropertyNameAnimNode, setupFunc: PropertyNameAnimNodePresetsCollectionFactory, };