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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {PolyScene} from '../../../../src/engine/scene/PolyScene'; export function SopUvUnwrap() { // create a scene const scene = new PolyScene(); const root = scene.root(); const geo = root.createNode('geo'); const MAT = geo.createNode('materialsNetwork'); const meshBasic = MAT.createNode('meshBasic'); meshBasic.p.wireframe.set(1); // create an add node const sphere = geo.createNode('sphere'); const plane = geo.createNode('plane'); const merge = geo.createNode('merge'); const uvUnwrap = geo.createNode('uvUnwrap'); const point = geo.createNode('point'); const material = geo.createNode('material'); merge.setInput(0, sphere); merge.setInput(1, plane); merge.p.compact.set(1); uvUnwrap.setInput(0, merge); point.setInput(0, uvUnwrap); point.p.updateX.set(1); point.p.updateY.set(1); point.p.updateZ.set(1); point.p.x.set('@uv.x'); point.p.y.set('@uv.y'); point.p.z.set('0'); material.setInput(0, point); material.p.material.setNode(meshBasic); material.flags.display.set(true); // create a camera const perspectiveCamera1 = root.createNode('perspectiveCamera'); perspectiveCamera1.p.t.set([5, 5, 5]); // add orbitControls const events1 = perspectiveCamera1.createNode('eventsNetwork'); const orbitsControls = events1.createNode('cameraOrbitControls'); perspectiveCamera1.p.controls.setNode(orbitsControls); // EXPORT const nodes = [plane]; const camera = perspectiveCamera1; return {scene, camera, nodes}; }