@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
29 lines (23 loc) • 882 B
text/typescript
// import {PolyScene} from '../../../../src/engine/scene/PolyScene';
// export function SopSDFBox() {
// // create a scene
// const scene = new PolyScene();
// const root = scene.root();
// // create a file node
// const geo = root.createNode('geo');
// const SDFBox1 = geo.createNode('SDFBox');
// SDFBox1.flags.display.set(true);
// // add a light
// root.createNode('hemisphereLight');
// // create a camera
// const perspectiveCamera1 = root.createNode('perspectiveCamera');
// perspectiveCamera1.p.t.set([5, 5, 5]);
// // add orbitControls
// const events1 = perspectiveCamera1.createNode('eventsNetwork');
// const orbitsControls = events1.createNode('cameraOrbitControls');
// perspectiveCamera1.p.controls.setNode(orbitsControls);
// // EXPORT
// const nodes = [SDFBox1];
// const camera = perspectiveCamera1;
// return {scene, camera, nodes};
// }