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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { CompressedTexture, Loader, LoadingManager, WebGLRenderer } from 'three'; export class BasisTextureLoader extends Loader { constructor(manager?: LoadingManager); transcoderBinary: ArrayBuffer | null; transcoderPath: string; transcoderPending: Promise<void> | null; workerConfig: { format: number; astcSupported: boolean; etcSupported: boolean; dxtSupported: boolean; pvrtcSupported: boolean; }; workerLimit: number; workerNextTaskID: number; workerPool: object[]; workerSourceURL: string; detectSupport(renderer: WebGLRenderer): this; load( url: string, onLoad: (texture: CompressedTexture) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void, ): void; loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<CompressedTexture>; setTranscoderPath(path: string): this; setWorkerLimit(workerLimit: number): this; dispose(): void; }