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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Camera, EventDispatcher, Vector3 } from "three"; export class PointerLockControls extends EventDispatcher { constructor(camera: Camera, domElement?: HTMLElement); camera: Camera; domElement: HTMLElement; // API isLocked: boolean; minPolarAngle: number; maxPolarAngle: number; pointerSpeed: number; connect(): void; disconnect(): void; dispose(): void; getObject(): Camera; getDirection(v: Vector3): Vector3; moveForward(distance: number): void; moveRight(distance: number): void; lock(): void; unlock(): void; }