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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { BufferGeometry } from "three"; import { Mesh } from "three"; import { OrthographicCamera } from "three"; import { Float32BufferAttribute } from "three"; const _camera = new OrthographicCamera(-1, 1, 1, -1, 0, 1); const _geometry = new BufferGeometry(); _geometry.setAttribute("position", new Float32BufferAttribute([-1, 3, 0, -1, -1, 0, 3, -1, 0], 3)); _geometry.setAttribute("uv", new Float32BufferAttribute([0, 2, 0, 0, 2, 0], 2)); export class FullScreenQuad { constructor(material) { this._mesh = new Mesh(_geometry, material); } dispose() { this._mesh.geometry.dispose(); } render(renderer) { renderer.render(this._mesh, _camera); } get material() { return this._mesh.material; } set material(value) { this._mesh.material = value; } }