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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Vector3 } from 'three'; import { Mesh } from 'three'; type RandomFuncWithoutSeed = () => number; type RandomFuncWithSeed = (index: number) => number; type RandomFunc = RandomFuncWithoutSeed | RandomFuncWithSeed; export declare class MeshSurfaceSampler { private additionalAttributeNames; private geometry; private randomFunction; private positionAttribute; private additionalAttributes; private weightAttribute; private distribution; constructor(mesh: Mesh, additionalAttributeNames: string[]); setWeightAttribute(name: string): this; build(): this; setRandomGenerator(randomFunction: RandomFunc): this; sample(index: number, targetPosition: Vector3, targetNormal: Vector3, targetAdditionalVectors?: Vector3[]): this; binarySearch(x: number): number; sampleFace(i: number, faceIndex: number, targetPosition: Vector3, targetNormal: Vector3, targetAdditionalVectors?: Vector3[]): this; } export {};