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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Camera, EventDispatcher } from 'three'; import { CorePlayer } from '../../../core/player/Player'; interface PointerLockControlsOptions { lockHTMLElement?: HTMLElement; } export declare class PointerLockControls extends EventDispatcher<{ change: any; }> { private camera; readonly domElement: HTMLElement; private options; private player?; private isLocked; minPolarAngle: number; maxPolarAngle: number; rotateSpeed: number; private euler; private boundMethods; private _azimuthalAngle; private _corePlayerKeyEvents; constructor(camera: Camera, domElement: HTMLElement, options: PointerLockControlsOptions, player?: CorePlayer | undefined); onMouseMove(event: MouseEvent): void; private _computeAzimuthalAngle; onPointerlockChange(): void; onPointerlockError(): void; connect(): void; disconnect(): void; dispose(): void; getObject(): Camera; lock(): void; unlock(): void; update(delta: number): void; private __unlockHTMLElement; private _unlockHTMLElementParent; private _unlockHTMLElement; private _showUnlockHTMLElement; private _getUnlockHTMLElement; private _createUnlockHTMLElement; private _removeHTMLElement; } export {};