@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
42 lines (41 loc) • 1.27 kB
TypeScript
import { Camera, EventDispatcher } from 'three';
import { CorePlayer } from '../../../core/player/Player';
interface PointerLockControlsOptions {
lockHTMLElement?: HTMLElement;
}
export declare class PointerLockControls extends EventDispatcher<{
change: any;
}> {
private camera;
readonly domElement: HTMLElement;
private options;
private player?;
private isLocked;
minPolarAngle: number;
maxPolarAngle: number;
rotateSpeed: number;
private euler;
private boundMethods;
private _azimuthalAngle;
private _corePlayerKeyEvents;
constructor(camera: Camera, domElement: HTMLElement, options: PointerLockControlsOptions, player?: CorePlayer | undefined);
onMouseMove(event: MouseEvent): void;
private _computeAzimuthalAngle;
onPointerlockChange(): void;
onPointerlockError(): void;
connect(): void;
disconnect(): void;
dispose(): void;
getObject(): Camera;
lock(): void;
unlock(): void;
update(delta: number): void;
private __unlockHTMLElement;
private _unlockHTMLElementParent;
private _unlockHTMLElement;
private _showUnlockHTMLElement;
private _getUnlockHTMLElement;
private _createUnlockHTMLElement;
private _removeHTMLElement;
}
export {};