@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
41 lines (40 loc) • 1.07 kB
TypeScript
import { EventDispatcher, Box3, TOUCH, MOUSE } from 'three';
import type { Camera } from 'three';
interface MouseButtons {
LEFT: MOUSE | null;
MIDDLE: MOUSE | null;
RIGHT: MOUSE | null;
}
interface Touches {
ONE: TOUCH | null;
TWO: TOUCH | null;
}
export declare class PanZoomControls extends EventDispatcher<{
change: any;
}> {
readonly object: Camera;
readonly domElement: HTMLElement;
enabled: boolean;
enablePan: boolean;
enableZoom: boolean;
enableDamping: boolean;
dampingFactor: number;
panSpeed: number;
minZoom: number;
maxZoom: number;
zoomSpeed: number;
screenSpacePanning: boolean;
zoomToCursor: boolean;
panThreshold: number;
dollyThreshold: number;
private _panMoveDistanceTotal;
private _dollyMoveDistanceTotal;
clampPosition: boolean;
positionBounds: Box3;
mouseButtons: MouseButtons;
touches: Touches;
dispose: () => void;
update: (delta: number | null) => void;
constructor(object: Camera, domElement: HTMLElement);
}
export {};