@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
import { BaseViewerType } from '../_Base';
import { BaseSceneEventsControllerType } from '../../scene/utils/events/_BaseEventsController';
import { EmitterElementOrWindow } from '../../../core/event/CoreEventEmitter';
import { EventData, EventType } from '../../../core/event/EventData';
type ViewerEventListener = (e: Event) => void;
interface EventListenerWithData {
listener: ViewerEventListener;
data: EventData;
}
type ListenerByEventType = Map<EventType, EventListenerWithData>;
export declare class ViewerEventsController {
protected viewer: BaseViewerType;
protected _eventTypes: Map<string, Map<EmitterElementOrWindow, ListenerByEventType>>;
constructor(viewer: BaseViewerType);
removeEvents(eventsController: BaseSceneEventsControllerType, _canvas?: HTMLCanvasElement): void;
updateEvents(eventsController: BaseSceneEventsControllerType): void;
private _mapForEmitter;
camera(): import("three").Camera;
canvas(): HTMLCanvasElement;
init(): void;
unmount(): void;
registeredEventTypes(): string[];
}
export {};