@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
27 lines (26 loc) • 889 B
TypeScript
import { Camera, Vector3, EventDispatcher } from 'three';
import { CameraControls } from '../../nodes/event/_BaseCameraControls';
import { TypedViewer } from '../_Base';
export declare enum CameraControlsEvent {
start = "start",
end = "end"
}
export declare const CAMERA_CONTROLS_EVENTS: CameraControlsEvent[];
export declare class ViewerControlsController<C extends Camera> extends EventDispatcher<{
change: any;
}> {
private viewer;
protected _active: boolean;
private _updateControlsFunc;
protected _controls: CameraControls | undefined;
private _mounted;
constructor(viewer: TypedViewer<C>);
controls(): CameraControls | undefined;
mount(): void;
unmount(): void;
private _disposeControls;
update(delta: number): void;
setActive(active: boolean): void;
setTarget(target: Vector3): void;
private _boundEventHandler;
}