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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { TypedViewer, TypedViewerOptions } from './_Base'; import { MapboxPerspectiveCamera } from '../../core/thirdParty/Mapbox/MapboxPerspectiveCamera'; import { MapboxRaycaster } from '../../core/thirdParty/Mapbox/MapboxRaycaster'; import { WebGLRenderer } from 'three'; export interface MapboxViewerOptions extends TypedViewerOptions<MapboxPerspectiveCamera> { } export declare class MapboxViewer extends TypedViewer<MapboxPerspectiveCamera> { private options; private _map; private _canvasContainer; protected _renderer: WebGLRenderer | undefined; private _cssRendererConfig; private _effectComposer; static _canvasIdPrefix(): string; constructor(options: MapboxViewerOptions); rendererConfig(): undefined; createRaycaster(): MapboxRaycaster; setRenderer(renderer: WebGLRenderer): void; renderer(): WebGLRenderer | undefined; canvas(): HTMLCanvasElement; private _setupFunctions; /** * mounts the viewer onto an element * * */ mount(element: HTMLElement): void; private _mountCSSRenderer; _build(): void; /** * disposes the viewer * * */ private _setEvents; private _onResizeBound; onResize(): void; /** * setAutoRender to false will stop the rendering. This can be useful if you know that nothing has changed in the scene, or if the renderer is currently not visible. * * */ isXR(): boolean; private _animateCommonBound; private __animateCommon__; /** * returns the current renderer * * */ preCompile(): void; markAsReady(): void; }