@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
54 lines (53 loc) • 1.64 kB
TypeScript
import { TypedViewer, TypedViewerOptions } from './_Base';
import { MapboxPerspectiveCamera } from '../../core/thirdParty/Mapbox/MapboxPerspectiveCamera';
import { MapboxRaycaster } from '../../core/thirdParty/Mapbox/MapboxRaycaster';
import { WebGLRenderer } from 'three';
export interface MapboxViewerOptions extends TypedViewerOptions<MapboxPerspectiveCamera> {
}
export declare class MapboxViewer extends TypedViewer<MapboxPerspectiveCamera> {
private options;
private _map;
private _canvasContainer;
protected _renderer: WebGLRenderer | undefined;
private _cssRendererConfig;
private _effectComposer;
static _canvasIdPrefix(): string;
constructor(options: MapboxViewerOptions);
rendererConfig(): undefined;
createRaycaster(): MapboxRaycaster;
setRenderer(renderer: WebGLRenderer): void;
renderer(): WebGLRenderer | undefined;
canvas(): HTMLCanvasElement;
private _setupFunctions;
/**
* mounts the viewer onto an element
*
*
*/
mount(element: HTMLElement): void;
private _mountCSSRenderer;
_build(): void;
/**
* disposes the viewer
*
*
*/
private _setEvents;
private _onResizeBound;
onResize(): void;
/**
* setAutoRender to false will stop the rendering. This can be useful if you know that nothing has changed in the scene, or if the renderer is currently not visible.
*
*
*/
isXR(): boolean;
private _animateCommonBound;
private __animateCommon__;
/**
* returns the current renderer
*
*
*/
preCompile(): void;
markAsReady(): void;
}